Jump to content
  • Guest Access

    You are currently viewing the forums as a guest.  Please consider making a free account to gain full access to the forums, files, gallery and to create your own personal blog.


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Gandalf42

  1. Gandalf42

    Muchi Muchi Pork

    Muchi Muchi Pork flyer.
  2. Gandalf42

    Mushihimesama Futari

    Mushihimesama Futari flyer.
  3. Gandalf42

    Mars Matrix

    Mars Matrix flyer.
  4. Tomohiro Nishikado (西角 友宏 Nishikado Tomohiro, born March 31, 1944 in Osaka) is a Japanese video game developer. He is best known as the creator of the shooter game Space Invaders, released to the public in 1978 by the Taito Corporation of Japan, often credited as the first shoot 'em up and for beginning the golden age of video arcade games. Originally Nishikado wanted to use airplanes as enemies for Space Invaders, but would have encountered problems making them move smoothly due to the limited computing power at the time (the game was based on Intel's 8 bit 8080 microprocessor). Humans would have been easier to render, but management at Taito forbade the use of human targets.
  5. Version 0.3


    ■ NOTE: This resource is merely a mirror of the original over at ABA Games. · · ·· TITANION ·· · · by ABA Games (Kenta Cho) How to playAvoid incoming bullets and strike down all enemies. At the title screen, you can select a game mode (CLASSIC, BASIC, MODERN). CLASSIC mode Sporadic firing. Use a capture beam to make a friend of an enemy. When your ship collides against an enemy, your ship is destroyed. BASIC mode Middle course. You can use the capture beam anytime. When your ship collides against an enemy, your ship is knocked away. MODERN mode Bullet hell. Use a provocation beam to force an enemy to fire more bullets and earn a bullet multiplier bonus. When your ship collides against an enemy, nothing happens. Your ship and an enemy go through each other. Controls Move - Arrow / Num / [WASD] / [IJKL] / Stick Move your ship. Shot - [Z] [L-Ctrl] [R-Ctrl] [.] / Button 1, 3, 5, 7, 9, 11 Hold down a button to fire automatically. MODERN mode Hold a provocation beam button at the same time to slow down speed of your ship and fire intensively. Capture beam / Provocation beam - [X][L-Alt][R-Alt][L-Shift][R-Shift][/][Return] / Button 2, 4, 6, 8, 10, 12 CLASSIC mode - Capture beam You can capture enemies with the capture beam. To fire the capture beam, a capture beam energy (displayed in the left panel) should be full. The capture beam energy increased when you destroy an enemy. Captured enemies are lined up beside the player and counterattack to other enemies. Your ship is invincible when you are firing the capture beam. BASIC mode - Capture beam You can use the capture beam anytime, but your ship isn't invincible while firing. MODERN mode - Provocation beam The provocation beam forces an enemy to fire more bullets and you can earn more bullet multiplier bonus. You have to release the shot button to fire the provocation beam. MultiplierA score multiplier is displayed in the upper right. It increases when you destroy a enemy and decreases slowly when the enemy is on the screen.Proximity multiplier BASIC mode When you destroy an enemy at close range, you can get a proximity multiplier (Max x16). Bullet multiplier MODERN mode When you destroy a pink midsize enemy, bullets flying side-by-side are changed into a bullet multiplier in a chain reaction. Use the provocation beam to the midsize enemy to get higher bonus. Extra ship CLASSIC mode You earn an extra ship every 100,000 points. BASIC mode You earn an extra ship every 1,000,000 points. MODERN mode A score to earn the next extra ship is displayed in the upper left. DownloadTitanion is the free software for Windows (OpenGL required).Acknowledgement Titanion is written in the D Programming Language(ver. 0.173). Simple DirectMedia Layer is used for media handling. SDL_mixer and Ogg Vorbis CODEC are used to play BGMs/SEs. D Header files at D - porting are for use with OpenGL, SDL and SDL_mixer. Mersenne Twister is used for creating random numbers. CommentsIf you have any comments, please email to cs8k-cyu@asahi-net.or.jp.