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Posts posted by Gandalf42

  1. The updated version of the Thalamus classic Hunter's Moon has recently seen a digital release over on itch.io.  This is a game that I have fond memories of playing back in the day.


    From the site:

    Memlog Hunter.10/thmw1: ‘Lost in space. Surrounded. Strange structures that build themselves – hive-like. And at their core, alien starcells... Must get home. Back to Hunter’s Moon. Must... survive! Am attacking now – full thrust – cannons locked in – FIRE!’ Little do you know what you face: over 180 levels of galactic mayhem. Hope you are a CLEVER psychoblaster – or else...'


    Originally released in 1987, Hunter's Moon is a strategic shoot 'em up set in deep space. Beautifully presented and thoughtfully designed, the game became an instant classic thanks to its measured balance of strategic planning and psychotic blasting. Boasting one of the earliest uses of procedurally-generated content in a computer game, Hunter's Moon pushed the boundaries of the genre and helped redefine what a shoot 'em up could be.

    Hunter’s Moon Remastered is a fully remastered, overhauled, and updated version of the seminal C64 shoot ‘em up. The game has been remastered for C64 cartridge and boasts a host of amazing new features including over 50 new levels, 5 new star systems, new level types, new music, new playing modes, stunning intro and outro sequences, built-in level editor, and enhanced presentation including foreign language support.


    After flying your trusty ship Hunter too close to a black hole, you find yourself lost in space on the wrong side of the galaxy, surrounded by sprawling, hive-like cities. At the core of each city lie mysterious alien Starcells – these contain valuable navigational data and must be collected to plot a course back home.

    The aim of each level is to blast through the hive and grab the Starcells, a task made more challenging by the invincible Worker cells which patrol the cities repairing any damage inflicted. These Workers also bring the hive's defenses to life, causing them to spew deadly spores that can only be resisted by using your ship's trusty Perma-Shields.

    The game features over 180 levels spread across 21 star systems. When all the Starcells on a level have been collected you'll enter the Bonus Game where you can earn a Perma-Shield and an extra life. You must complete every level within each star system to advance to the next; however, should you manage to collect four flashing Starcells you'll automatically jump to the next system.

    As you progress through the different star systems you'll encounter an array of diverse and challenging hive types, including Attackers that throw out deadly spores, Darkcells which are only visible on radar, Switchers that change direction without warning, Jumpgates which jump to random locations, and Blackouts which plunge the hives into darkness.

    Do you have the dexterity, precision timing and psychopathic blasting skills to find your way home to Hunter's Moon...?

    Key Features:

    • Over 180 levels spread across 21 Star Systems.
    • New level types including Jumpgates and Blackouts.
    • Trainer Version designed for novice players.
    • All-new Random Mode to test seasoned veterans.
    • Save your game progress direct to the cartridge.
    • Stunning new intro and outro sequences.
    • New in-game music and enhanced parallax starfield.
    • Built-in Level Editor to craft your own cunning creations.
    • Multi-language support for French, German, Italian, and Spanish.
    • Bonus: Original 1987 version also included on the cartridge!.
    • Full PAL & NTSC compatibility (Remastered Version only)

  2. I've just started to assemble a few retro pc's and I'm targeting games around 1997 to 2004.  I'm uploading some useful files for putting together a Win9x rig.   If you've done anything similar, let us know what configuration you were shooting for and what programs, utilities and drivers you found helpful.

  3. PSIKYO Collection Volume 1 [Switch]


    Psikyo Collection Vol. 1 is heading to Nintendo Switch, squeezing four currently available eShop titles into one juicy bundle.

    The four titles included are Strikers 1945, SOL Divide, Samurai Aces, and Gunbird, all of which are classic, arcade-style scrolling shooters.  All four games were originally released in the '90s, each with their own slight twists and different sets of playable characters.  While this collection seems to be pretty bare-bones and "limited", it's always nice to have a physical release of eShop-only games. especially if they are arcade classics.

    You can place your pre-orders on Play-Asia.com.

  4. Ketsui Deathtiny: Kizuna Jigoku Tachi for PlayStation 4 [Digital|Physical] due out November 29th, 2018.

    M2 has announced the release of Ketsui Deathtiny: Kizuna Jigoku Tachi.

    Here's the official website.

    Digital is priced at ¥3700 with two DLCs available at ¥800 each.  There will also be a physical release which includes both DLCs priced at ¥6800.  The first print run will also include a special 48 page booklet.

    You can place your pre-orders on Play-Asia.com.

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  5. The Wings of Bluestar Kickstarter is live.  It looks like a rather sweet game.  I just wish there was a non-Steam option to purchase the game.. as that kind of counts me out.  Now if we could get distribution on GOG, Humble or even Itch.io... that would be another story.  Physical release would be even better, perhaps a partnership with Limited Run Games?   Dunno.  I'm just spit-balling here. :classic_biggrin:

    But, if you like shooters, and don't mind supporting Steam, then swing by their page and show some support.

    You can download a playable demo of the game here.

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    Wings Of Bluestar is 2D hand drawn horizontal shoot'em up that combines core arcade gameplay with modern home console features, like a story mode in a visual novel style with dialog choices, trophies, artworks to unlock using in game collected points, new game modes to unlock like the Boss Rush etc.

    • Platform: Steam (Windows as a primary goal).
    • Control: gamepad/arcade stick and keyboard.
    • Language: English.
    • Number of players: One or two in local multiplayer (not included in the demo).
    • Leader board: yes (not included in the demo).
    • Difficulties: 4.
    • Saving: yes (one profile).
    • Steam Achievements: yes.
    • Description: Shoot'em up, shmups, arcade. 
    • Release date: Middle of 2019.


  6. Touhou_Azure_Reflections.thumb.jpg.e78ec97e2ad4de185a43f01f726d7b98.jpg

    Touhou Project shoot’em-up Touhou Azure Reflections is set to launch on the Nintendo Switch eShop in Japan on August 30th, 2018.  Developed by Souvenir Circ. and published by Unties.

    I really hope we get a physical release for this game at some point.

    Here is the publishers overview:


    Dominate levels and relentlessly attack enemies with a variety of skills and upgrades. All three playable characters Reimu, Marisa, and Cirno have heavy hitting spell cards, bullet-absorbing barriers, and a powerful body slam. Azure Reflections puts a spin on the traditional Touhou vertical shooter, boasting intense shoot’em up action from a horizontal perspective.

    Work towards the high score by blitzing down hordes of enemies and showing off just what the girls are capable of in competitive online leaderboards.

    Show off the girls’ fashion sense by collecting tokens to accessorize them with and prepare for battle. Accessories are fashionable and functional, improving loadouts with auto-fire, drop rate increases, halved stun time, and more.

    Famous doujin artists from Croixleur Sigma have crafted a cute and colorful, but troubled world with Touhou Project fan favorites Reimu and Marisa. The Ordinary Magician Marisa, Hakurei Shrine’s Maiden Reimu, and The Little Ice Fairy Cirno now must reunite to uncover a familiar evil from Scarlet Devil Manor and protect Gensokyo in this whimsical journey. Azure Reflections’ story branches based on performance against adorably ruthless bosses.

    Source: Famitsu (Gematsu)

  7. So what was everyones first gaming experience?  Let us know a bit about the game and where you played it.

    I'm probably older than most here.. but my first gaming experience was on the Odyssey 1 back in the mid 70's.  I couldn't have been more than five, but my dad had picked one up at a yard/boot sale and brought it home.  The thing was still almost new... considering how bad the console was, I don't think the original owners kept it around for too long..  I eventually graduated to pong and then the Atari 2600.  My first exposure to an upright arcade game was in the late '70's at the Settlers Inn, which was a huge log cabin inn.. known for being the oldest log cabin in the US and being tied directly to the Revolutionary War.  But that was where I first came across Space Invaders... and later, Asteroids.  Thats pretty much the beginning of where I got my love for shoot'em ups.. which was later cemented in my psyche by the amazing retro classic Galaga.

    So what was your first experience?

  8. Welcome to the Retro Gamers club.

    This club covers retro games of all gaming genres and platforms.  If the game, computer or console is over twenty years old then it's fair game for this group.  The club includes these forums, an image gallery, video gallery and files area.  Upload and post any content you have which is relevant to vintage computers and gaming.

    Lets get this started!

  9. · UPDATES July 26th, 2018

    I've done a decent amount of backend updates to the site.

    • Making clubs more prominent.  Content in clubs used to bleed out into the main site.  I've done quite a lot of work to limit this, so club content, files, images and videos will now only be available in the individual clubs.  Posts will still show up on the main feed.. and I felt this was important to keep activity funneling back to the individual clubs.  But I felt the ancillary content should remain club specific.  A) because it gives you a reason to check the clubs regularly,  B) Clubs don't necessarily have to be shoot'em up related. C) It keeps the core of the site Shoot'em up specific.
    • Member Galleries are now fully active.  You can create your own galleries under Member Galleries and set your own permissions (Private, Public, or you choose who to share it with)
    • STG Superplays.  I've created a Superplay section under videos and I'm working hard to populate it.  We have close to 60 videos online at the time I post this.   Add to it if you are able.
    • I moved some content to the clubs section.... namely the Retro Gaming forum.  While I'm sure this is of interest to some who check the site out.. it is tangential to the overall theme of the site.  Thats the great thing about clubs..  If you like something you can carve out your own area to showcase it.  BTW: You can all create clubs as well.  Just head to Clubs under other areas and set it up.. set whether you want it open, private or invitation based... make your own forums, files, galleries, video section and blogs... You will then be the moderator of that area.  Just keep it somewhat geek oriented- Anime, music, film, gaming, hardware, etc...
    • The top five clubs (based on activity) are now promoted on all pages of the site.
    • We have quite a lot of activity on the site... but it's mainly lurkers still.  If you check the forum out from time to time please consider making an account and telling others about us in your travels online.  I would love to get posting activity up on the site.   And to those of you who have made accounts and helped advertise, thanks.  It means a lot!

    I'm forgetting a ton of stuff.  I'll have to make these updates more frequent

  10. Excellent.  Looks great!  I debated doing this a couple of years back and ended up buying a custom built supergun so I could use it on more systems than just the MVS (I've got an MV-1)...  But it's definitely a space hog.  I sometimes wish I went for a consolized system just to make it more convenient to play.  Most of the time I opt for emulation because I don't feel like setting the beast up. 🙂

    Great choice of game too...  If you are just getting into MVS collecting it pays to check your cartridges out against the MSV Scans site just to make sure you're not paying good money for bootlegs.  The Neo Geo scene is a mine field when it comes to fake cartridges,

    • Like 1

  11. 2 hours ago, Serraxor said:

    Just finished up with Gunbird 2 for Nintendo Switch and it's looking like I'll be diving into Tempest 4000 after the dayjob today!

    Hey Ser, welcome to the site.  Gunbird 2 is a great game... watching your recent streams (Switch heavy) is really making me regret not having picked one up yet.  Looks like Switch is the heir apparent to the shmup crown this generation.

    I do have Tempest 4k coming in for the PS4.. I'll look forward to hearing your impressions on it.

  12. This is a great video Mark.  Really one of my favorites that you've produced.

    Emulation- It's not really there yet from a purist perspective.  There are still a lot of incompatibilities and inaccuracies... but it is getting better all the time.  Also, with everything going digital you have to consider that, from this point forward, people are really just paying for a limited license.. and people, at least from the console perspective, probably won't see much of a difference in emulation over a console hardware experience once the emulation gets "goon enough".

    Do you think console manufacturers are going to care about your licensed game from the first xbox once xbox 6 is out?  Hell no, its all about the immediate cash grab..   without a physical copy of a game, this is really the only method for historical preservation.

    Great work.

  13. Excellent.  Those frame rates are looking great.  I Held off on building out my B350 Ryzen system last year.. but it looks like the Ryzen 2700x is compatible with my board at stock speeds.   Maybe I'll pick one of those up when I get back on track.  but if I do it will probably be a computer room machine.

    I'm still working on building the old 4th gen i5 system out as an emulation box for the game room.  Not great on PS2, Gamecube or Wii.. but fine for everything else.

    • Like 1



    For anyone who is into Commodore 64 shmups- If you missed out on the Kickstarter for Galencia 2, they are running a limited campaign over on Indiegogo where you can reserve your copy of the backers edition of the game.  Comes with extra modes, big box, cartridge, posters and a model of the ship.

    Limited time.. so if you want to get in on it, act fast.  Indiegogo Link.

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    • Like 1

  15. On 7/7/2018 at 7:43 PM, Pearl said:

    Tried Blue Revolver just now; Im not fully sure how to feel about this game yet, but the scoring system is pretty cool

    I just bought it over on itch.io but I haven't tried it yet.  Hopefully I'll get some time in on it over the weekend.  I did post a 1CC All Clear run over in the video section thats worth checking out.

    Have you played it any more?

  16. A buddy of mine just sent me a link to this.  Fits in the palm of your hand.  The build quality is supposed to be good.. and the joystick unscrews to give you a d-pad.  Looks like it's using a Nintendo-on-a-Chip and it's running the NES port.



    Get ready to face off against bug-like aliens again in this sequel to GALAXIAN. GALAGA was first released in 1981 and is just as popular and beloved as its predecessor but kicks it up a notch with even more awesome space-tastic features.

    • Features artwork inspired by the original GALAGA arcade cabinet.
    • Full color, 2.75” screen.
    • Removable joystick.
    • Perfect for any game room, office, or display case!
    • Volume control and 3.5mm headphone jack.
    • Power with a Micro-USB cable or 4 AA batteries (not included).
    • 6.75 inches tall.

    Micro Player and user guide.

    Item Number