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LactobacillusPrime

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  1. PCSX2 has a Linux port as well... 🙂 but in general I find windows and Launchbox / Retroarch and other emulators often faster on the same hardware.
  2. With a bit of configuring quite a few titles will run well on PCSX2 on a 4th gen i5
  3. LactobacillusPrime

    Introductions thread. Drop in and say hi.

    Hi my name is Mark aka Lactobacillus Prime and I have been a videogamer ever since the early 70s. I reside in the Netherlands (Europe). Of course among the first videogames I played was Pong but also quite a few others types. I found myself drawn to these early games as new gameplay mechanics were being developed and experimented with and new genres were being born just about every day. I found the Shmup/STG/shooter genre one that just 'clicked' with me. I actually never stopped playing video games and I am still very keen on the Shmup genre. I hope to be a regular on this site. I have my own youTube channel you can check out here: https://www.youtube.com/lactobacillusprime
  4. LactobacillusPrime

    6 Benefits Of Emulation

    Emulation - excellent topic discussed by Rob aka MaximumRD over here: https://www.youtube.com/watch?v=SQbQjASXU8k I've touched on this topic in videos before. Should I do another video on it? Let's wafffle. My history with emulation and how I came to appreciate it How I view emulation as a form of 'backwards compatibility' Of course I prefer real hardware but that won't always be around or available. My benefits of emulating: 1. Compatibility & accessibility, lack of availability 2. Fascination with capturing the functionality of a Machine or OS in software making it compatible with a different platform. 3. Failing hardware & need for repairing skills which can be great 4. Ease of use 3. Preservation 4. Legality 5. Favourite emulators/platforms 6. Software emulation vs hardware emulation. Chameleon 64, FPGA, Mist See how I bogged up numbering all the items making 6 out of 8 items? Thinking about it - probably will have to show off the MIST FPGA in another video as I already have shown the Turbo Chameleon 64
  5. LactobacillusPrime

    FPGA Hardware Emulation - The MiST FPGA System

    The Mist is a FPGA computerboard with VGA, analog audio out, 4 USB 2.0 ports, 2 9 pin joystick connectors and an SD card capable of hardware emulating quite a few systems. Running a system is achieved by booting into a specific core which interfaces with the graphics, video, I/O of the Mist system. The SD card contains the core but also the files needed by the core and the games/apps images you want to run. Some cores require the SD card to be in FAT16 others can work with an SD card formatted in FAT32. Some cores are quite picky when it comes to SD cards where others are much more lenient. Cores that work well by my own experience: Amiga (Minimig), C64 (Various), Amstrad CPC, Atari 2600, Atari 8bit (finicky), ZX Spectrum (finicky but when it works it works well), Atari ST (can be finicky to get up and running but when it works it works well and you can use the midi ports on the device like on a real ST great for Cubase), Amstrad CPC and BBC Beeb. Let's check out the video. And I don't even get to show all the various systems that can be emulated. The MSX-core has a lot of potential in this system but suffers from SD-card read errors. For now don't get the MIST for MSX emulation! The MIST has been around for a couple of years now, and there's not too much active development for it anymore. That's because the MIST platform has been ported over to a more enhanced FPGA board that combines the FPGA chip with an ARM CPU which makes much more complex interaction with audio/video and IO and the cores possible. Most of the development has been moved to that new MISTer system. The MISTer system sadly isn't a readily available system like the MIST was, it's based off a FPGA single board system and community driver hardware add-ons that make it into a MISTer. A very desirable system when you're into FPGA emulation but the community driven add-ons and the board are not easily obtained. The add ons are user made and are not mass produced. 😞 The MIST can be bought in various online webshops catering for this sort of things like: http://amigastore.eu/en/318-mist-fpga-computer.html http://lotharek.pl/product.php?pid=96 https://www.dragonbox.de/de/285-mist-fpga-konsolen.html http://amiga.amedia-computer.com/index.php/catalogue/infos/3/9/ACF_MISTMIDIDB9 More information and how to get started: https://github.com/mist-devel/mist-board/wiki/GettingStarted I am not affiliated with any of those stores or the creator of the MIST computer. I bought the system with my own funds and this video is made by me to share my experiences. NOTICE: "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."
  6. Emulation has been with us ever since the 80s. The Amiga was capable of running C64 software to some extend. The C64 had a basic ZX Spectrum Emulator. But for a long time these emulators just weren't up to the task of perhaps replacing the real deal, or providing us with an experience that some have a hard time distinguishing from the genuine article. Let's see how we fare when trying out various emulated systems on a PC... Originally this was a stream with Integrated chat Using multiple scenes YetiBlue USB Microphone Logitech Webcam WIndows 10 PC Streaming and capturing the images of a second emulation PC with the Avermedia Live Gamer Portable from within Open Broadcaster Software Emulation PC: i5 Haswell 3.5Ghz 4 cores 12 Gb RAM 256 Gb SSD 4x 2TB HDD 950GTX GPU Nvidia Logitech Rumblepad 2 Software: Launchbox 4DO - for 3DO emulation 1964_11 - for N64 emulation Atari800 - for Atari 8bit emulation Kat5200 - fot Atari 5200 emulation Demul - for Dreamcast and Naomi emulation Dolphinx86 5.x - for Gamecube and Wii emulation ePSXe - for PSX emulation FS-UAE - for Amiga / CD32 emulation FCeux - for Nintendo emulation Fusion364 - for Sega emulation Hatari - for Atari ST emulation Mame 0.149 - for Arcade emulation Mess 0.151 - for Multiple system emulation Mupen64_0.51 - for N64 emulation Mupen64+++ Beta 0.1.3.12 - for N64 emulation Nebula Nemu Nestopia - for Nintendo emulation NullDC - for Dreamcast emulation PCSX2 - for Playstation 2 emulation PCSX - for Playstation emulation Project 64 / Project 64 1.6 / Project 64 1.7 / Project 64 2.1 - for N64 emulation PPSSPPBlue / PPSSPPGold - for Sony PSP emulation Retroarch - for multiple system emulation SainT - for Atari ST emulation Snes9x-1.52/1.53/1.55 - for Snes emulation Specteculator - for Spectrum emulation UltraHLE VisualboyAdvance - Gameboy Advance emulation WinVice - 3.1x64 - for Commodore 8bit emulation
  7. Outrun2 Arcade (PS3) running on the RPCS3 PS3 Emulator on PC I tried running the emulator on my old i7-2600 3.4Ghz with a GTX 950 Nvidia Graphics card on Windows 10 64bit. It ran great. Although using OBS to grab the screen at the same time does hinder the framerate. Still nice to see this runs - AMAZING - ! NOTICE: "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."
  8. I managed to get a PS3 Emulator called RPCS3 running on my PC. It's fairly easy to set up and I discovered 5 of my games would actually work with this emulator. The emulator uses the regular update file intended for the PS3 and you need to install that inside of the emulator. Then, if you have a compatible bluray drive it is possible to dump the games, decrypt them and copy them inside the file structure of the emulator, much like the WiiU emulator does. It's far from perfect and certainly not full speed when grabbing the game footage with OBS at the same time. But I figured I'd share this amazing fact with you guys. It's fascinating to see software intended for a vastly different architecture just do its thing on the PC.
  9. Just a test recording of me playing the Playstation 2 game Motor Storm Arctic Edge (PAL) on the PCSX2 emulator on a PC with a Ryzen 7 2700x 2nd generation Ryzen CPU, with 16Gb memory running at 2933Mhz, a GTX 1070 GPU, Xbox 360 Gamepad, 1080p display, using OBS to record the screen. The PCSX2 emulator is using software mode (most complete and compatible, glitch free) dedicating 4 threads to graphics. It runs 100% all the time! Captured this at 60fps and this PAL game runs at 50fps, so ideally should have captured at 50fps. But this shows how smooth PS2 emulation is on the new Ryzen2 platform. Of course the fact that it is a multithreaded app makes it perfect for this platform. I had to replace the audio with a stock track from YouTube's audio library to avoid copyright infringements. This video is a demonstration of the capabilities of the new platform.
  10. Took the plunge and decided to upgrade my aging gaming rig in the gameroom to something substantial that would last me for quite some time to come. Ryzen 2700x 16Gb DDR4 3600Mhz memory X470 Gigabye Aorus motherboard 512Gb Intel SSD 4Tb Hitachi HD After trying the PCSX2 Emulator with MotorStorm Arctic Edge running at native PS2 resolution in software mode (see previous video) I decided to try Gran Turismo 3 Aspec in 3x PS2 resolution in HW OpenGL mode. Basically playing Gran Turismo 3 in HD! It also ran 100% and very smooth. It even does the priorities of the special dirt effects in the game properly this time. At the end of the video I show the settings used. Watch the video at 60fps.
  11. LactobacillusPrime

    'New' Retro gaming PC

    I just put together a retrogaming PC as my new Windows 10 machine won't play quite a few of the old games anymore. There's releases on Steam and on GOG that just won't work on a Windows 10 machine anymore. So I decided to go the Windows XP route. Windows XP runs really well on the last generation of hardware that was current when XP was in it's last days. And hardware support beyond that period quickly dwindled. So for a fast and speedy Windows XP system you really need hardware that has solid Windows XP driver support. And 32bit Windows XP is the best route to go as XP-games will only use the 32 bit Windows subsystem anyways. I figured I'd be able to shoehorn MS-DOS compatibility into the system as well while still have it a capable Windows gaming rig. So I ended up with a bit of an overkill system from old parts that we had laying around: Windows XP 32bit Core i7 1st gen 16Gb DDR3 RAM - only 4Gb is used but it dual boots to Linux 64 bit 4:3 HP monitor Dell USB keyboard Logitech wireless mouse Xbox360 gamepad USB Floppy drive Parallel port IOMEGA ZIP100 drive. LG Bluray DVD-rom/burner which may get swapped out for a black face plated DVD/CD-burner Windows98/XP games run great on it MS-DOS does sometimes run quite adequately on the Command promt but also DOS-BOX helps out a lot. No native MS-DOS/PC-DOS partition yet.
  12. In this video I do a little comparison of the Defender game on both the C64 and the VIC-20. There even seems to be a huge difference in game play when it comes to the NTSC and the PAL C64 version in favour of the NTSC version.
  13. new series of small videos, not really reviews but just some games I happen to really like. This is episode 3. Game: Raiden Publisher: Seibu Kaihatsu, 1990 Platform: Arcade, Amiga, Atari Jaguar, Atari Lynx, MS-DOS, NEC PC Engine, PlayStation, Mobile Phone, Sega Megadrive/Genesis, Super Nintendo, downloadable for PSP and PS3 and a version for FM-Towns is also in existence. I am back with a 3rd episode - just trying this out for fun, me showing off a little gameplay on some of my favourite games! Now Raiden is one of my all time favourite shmups, probably because it isn't pure 'bullet hell' and it actually is possible to somewhat survive on reflexes without knowing all the attack patterns. It features a nice weapons system comparable to that found in many other shmups which feature weapons-upgrades. The Power Strike series on the various consoles out there feature a similar weapons system. In the game you fly a super attack system called 'Raiden' and the game is set in the future. What intrigues me is the level of detail in this game. You can see all sorts of things going on on the ground. There's people, cars and even cows in the fields - and they are moving as well! Probably some character based animations that just play without a special event needed in the main program code. - Red shot is called the 'Vulcan' , it basically is fire shooting at the enemies. It's the weapon you start out with. - Blue shot is called 'Laser', this is the shot I really like. When you upgrade it enough it really lets you sweep around the playing field. It feels more powerful than the Red Shot. But I am not sure it is actually. - H sub weapon called 'Homing Missile', this really helps you out as the missiles home-in on your enemies. - M sub weapon called 'Nuclear Missile', it really makes a big explosion. Very effective. The game features eight levels and the Arcade version gives you an option to 'continue' after you died. The console conversions all play very similar and the Arcade Reflexes come in handy when playing those conversions. The version that really stands out is the Lynx port, it is amazing to see this game actually run on the old hand held. I consider the Genesis/Megadrive and the Snes versions very good conversions. The TG16/PCEngine version really performs well for an 8 bit machine. The Arcade machine runs on two V30 cpu's.
  14. Game: DonPachi (1995-1996) and it's sequel Dodon Pachi (1997-1998) Publisher: Cave, Falcom 1995-1998 Platform: Arcade, Saturn and PSX DonPachi is a vertical shmup - the games have something to do with honey bees as the title literally incorporates Bee in some form. There is a third part out on the Arcade platform and there exists a mobile phone version called DoDonPuchi. The gameplay actually feels quite a bit like that of Raiden - played that in another episode - albeit a lot more bullets are on the screen at the same time. The game is more 'bullet hell' like so many other Japanese shmups out there of that era. The thing with this game is that the 'bullet hell' is not so bad as there are many quiet areas on the screen that allow you to avoid getting hit. Like Raiden it is possible to somewhat survive on reflexes diving the bullets and no so much by memorizing the attack patterns. In the game you are a wannabe-pilot and you need to survive an 'eight year long training mission'. If you succeed you can join the ranks of the DonPachi elite battle squadron. The game consists of 5 levels and you can fire your weapon two ways: in short bursts and in a longer concentrated and more powerful beam. When you use the latter mode your ship can manvouvre at a much slower speed. So a combination of using both modes of firing is needed. This is the case in both games. The DoDonpachi is a lot more elaborate with tons of explosions, power ups and even more bullets on screen at the same time. The level of animation achieved in these games is of a similar quality as that found in NeoGeo arcade games. The 2nd game in the series has 7 levels, although the last level can only be reached when the player meets rather strict criteria. Once all areas have been fought a second loop starts with the same enemies but with even more bullets and explosive devices on the screen at the same time. The arcade machine displays these flawless The Playstation and Saturn versions are spot on and a must have if you love shmups of this era and own either console. The Playstation version even plays on the PSP through a PS3 !!!!
  15. This time no game character but a game that has been ported many times. It is amazing to see that some ports even copy the handwritten Williams by 'handwriting' their own or the company name. Then there's the explosions that are all very similar. The game screen layout including the radar - which does not really seem to work properly in the c64 version I got - is very very similar for quite a number of the ports. The two Odyssey2 games that flash in between somewhere don't really belong but do resemble the gameplay just a tad. But I had it connected so I thought ...'what the hell'...
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