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Showing results for tags 'shooter'.
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2 downloadsEden's Edge Eden's Edge by X.X is a 5 stage barrage based vertical shooter. Use shots and bombs to defeat both enemies and bosses. Three stages of difficulty: Heaven, Original, and Hell. Comes equipped with an auto guard function that automatically prevents enemy attacks. Clear all stages to win the game.
Version beta 2
3 downloadsEndless Fire Abstract Vector Shmup - beta version 2 - May 2005 Fight an infinite army of generated enemy ships. Enemy attack patterns evolve over time becoming more complex and aggresive. Controls: (redefinable) Arrow keys – move Z- fire spread X- fire stream C- use Shield (limited number of uses) Scoring: Each enemy destroyed with Z-fire releases green multiplier cells (multiplier descreases over time) Each enemy destroyed with X-fire releases yellow score stars (worth current multiplier) Shoot with Z to raise multiplier then shoot with X to increase score Extra Shield and Life every 50000 points (to max of 3) Turn Psycho FX on by pressing P at the menu Turn Music on/off by pressing M at the menu Details: Produced in a week or so, exploring ‘spirograph’ maths as bullet generation routines. The enemies also evolve over time, being more likely to use weapons that have successfully destroyed you already. This indie shmup was released on a PC Gamer UK cd in 2008. Requirements: OpenGL compatible card.. Tested on WinXP 3ghz gfxcard 128mb
2 downloadsFlew Fighter Horrible Google translated Engrish: "Flew Fighter" is a vertical scrolling shooting game that you can play with six types of settings according to the skill of the player. The enemy's bullet has become a barrage system filling the screen. There are two kinds of game modes, "normal mode" and "SP mode", difficulty levels are three levels, and there are six types of play patterns depending on the combination of the two. By pressing [←] / [→] on the start screen, you can switch modes and difficulty sequentially (press repeatedly or long press if reaction is dull). "Normal mode" is an orthodox vertical scroll shooting game with a total of 6 stages (+ α) composition. "SP mode" consists of a boss character 's on parade somewhat across the scene where Zacochara appears. SP mode is one stage without stage division, but many enemies that do not appear in normal mode also appear. Both the normal mode and SP mode, the number of bosses appearing slightly varies depending on difficulty setting. The difficulty level can be selected from "NORMAL" "HARD" "ACTUAL HELL". NORMAL is the easiest, it's a handy difficulty as a barrage shooting shooter. HARD is a setting for those who are accustomed to NORMAL. The number of enemy bullets increases, and the attack speed of enemies also increases. ACTUAL HELL is a mode that can be said to be a barrage of storms, with more enemy bullets and increased speed. Besides, he also awaits a brutal true boss. Especially, the final battle of ACTUAL HELL is a difficulty without making a mistake even if it is a player who is good at barracks work. The operation corresponds to the keyboard and joystick. Move your aircraft with the cursor keys and shoot with 【Z】. [X] is "slow", while moving down, the moving speed of your own machine will decrease. [C] is bomb, you can fire as many as the number of bommarks displayed in the upper left of the screen. Bom gets all the enemy bullets on the screen to disappear at the moment of activation, and after a while it deals damage to surrounding enemies. When shot power is the maximum, the power of Bom will also increase. A certain period of time after the bomb burst and after its own machine is destroyed is invincible. If you hold down [Z] and [X] at the same time, the style of the shot changes to a wide type (widening forward a wide range) (a normal shot is a straight type that concentrates thermal power nearly directly in front). In many cases, straight type is easier to use, such as boss against boss, but wide type is easier to use when sweeping out Zako that flocks swarming while spreading sideways. The proper use of two types of shots is fundamental to the game. By taking power up items that appear when you kill a specific enemy, you can step up the power of the shot. The power of the powered up shot will not fall even if your opponent is destroyed or continually enemies. Continuation times are also unlimited.
3 downloads■ NOTE: This resource is merely a mirror of the original over at ABA Games. · · ·· TORUS TROOPER ·· · · by ABA Games (Kenta Cho) How to playDrive a ship forward and destroy enemies. When time runs out, game is over.Remaining time is displayed at the left up corner. Remaining time varies according to events: Ship was destroyed(-15 sec.) You ship is destroyed when it is hit by a bullet. Bonus time(+15 sec.) You can earn bonus time when you reach a certain score. The point you have to get is displayed at the right up corner. Destroy the boss(+30 or 45 sec.) The boss enemies appear when you destroy or overtake a certain number(displayed at the left down corner) of enemies, and you can earn bonus time by destroying them. Acknowledgement Torus Trooper is written in the D Programming Language(ver. 0.110). libBulletML is used to parse BulletML files. Simple DirectMedia Layer is used for media handling. SDL_mixer and Ogg Vorbis CODEC are used to play BGMs/SEs. D Header files at D - porting are for use with OpenGL, SDL and SDL_mixer. Mersenne Twister is used for creating a random number. CommentsIf you have any comments, please mail to email@example.com.
2 downloads■ NOTE: This resource is merely a mirror of the original over at ABA Games. · · ·· TUMIKI FIGHTERS ·· · · by ABA Games (Kenta Cho) How to playControl your ship and destroy enemies. The ship is destroyed when it is hit by a bullet. The body of the enemy has no collision damage.You can catch the enemy's broken piece. Pieces are stuck to your ship and counterattack to enemies. You can also earn the bonus score by keeping many pieces stuck. Stuck pieces are destroyed when they touch a enemy's bullet.While holding a slow key, the ship becomes slow and the ship direction is fixed. Stuck pieces are pulled in and you can prevent a crash of them, but the bonus score reduces to one fifth. Enemy's pieces are not stuck while holding this key.DownloadTUMIKI Fighters is the free software for Windows(OpenGL required).This version is not compatible with Win9x.Acknowledgement TUMIKI Fighters is written in the D Programming Language. libBulletML is used to parse BulletML files. Simple DirectMedia Layer is used for the display handling. Using SDL_mixer and Ogg Vorbis CODEC to play BGM/SE. Using D Header files at D - porting for OpenGL, SDL and SDL_mixer. Mersenne Twister to create the random number. CommentsIf you have any comments, please mail to firstname.lastname@example.org.
2 downloads■ NOTE: This resource is merely a mirror of the original over at Tardis.dk. · · ·· SPACE FURY ·· · · by SOKURAH The player pilots a spaceship and battles against 20 waves of alien ships led by a 4 boss creatures that taunts you before each round. Every third round the player can dock to receive extra firepower.The original game has 5 levels and 1 boss but this remake has 4 times that – 20 levels and 4 bosses.When (if) you reach level 20 it will repeat indefinitely once you beat it, but it will take lots of skill.When you get a highscore you can upload your score to the server and see you score compared to other players.Hints: How to get ahead in Space Fury?Well, for each wave you have to defeat in increasingly higher amount of enemies than the previously one. When you have killed the amount of enemies required to go to the next level, the game will keep spawning enemies if you leave less than 3 enemies on screen for more than a few seconds, so it’s in your best interrest to kill the enemies as fast as possible. You also get a bonus depending of how fast you complete a wave…so you’d better get killin’ commander. Good luck!For information on the original game, go to “Killer List Of Videogames” (KLOV)CONTROLSPlayer 1Rotate left-right: Cursor keys left and rightThrust: AltFire: Left Ctrl.All keys can be redefined. Digital joypads are also supported.COPYRIGHTThe original arcade game was produced Gremlin in 1981.This remake is programmed by S. Borgquist – aka. Sokurah in 2008.Music by Robert “Oddbob/RobF” Fearon (http://www.merseyremakes.co.uk/gibber/)Voice Over Sound Design – Rich Douglas – http://www.richdouglas.netLEGAL BLURBThis game is FREEWARE and must remain freeware. The game shouldn’t be sold but can generally be distributed however you want, as long as all the files are included and unchanged. If you have paid for this game you’ve been conned. If you know of anyone who sells it, please let me know.If you have any comments, questions, praise or feedback about this remake? – email me (email found on the ‘about‘ page).