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Found 24 results

  1. Viewpoint (NEO•GEO - 1992)
  2. A complete playthrough of Prehistoric Isle 2 for Neo Geo. Played on MVS difficulty setting and completed on one credit.
  3. Blazing Star - Neo Geo - Windina - 1CC Superplay
  4. Original title: ブレイゾン. No deaths/1LC/no-miss, all stages completed with a Perfect. This little iremesque game is great fun for fans of methodical, slower paced shooters. While a lot of the enemy archetypes and set-pieces might seem familiar, the concept and execution certainly elevate the material. Add to that finely chiselled graphics and a superb soundtrack and you got a clear winner. There's also quite a bit to scoring in this game. You get 50,000 points per life in stock at the end of the game and also 200,000 points if you manage to get a "Perfect" bonus at the end of a stage (100,000 points for the "Perfect" itself and another 100,000 points for the number of destroyed enemies, the highest bonus you otherwise can get is 50,000 points). With the exception of the thrusters pushing the meteorites in stages 1 & 2 and the moving platforms in the final stage, every enemy counts toward the destruction ratio: miss just one of them and you fail to get the "Perfect" for the stage. If you destroy a hatch before it releases all the enemies it doesn't thwart the bonus, destructible projectiles also don't count. A few things to keep in mind with this game: Playing this game for survival on the one hand and for score on the other hand is a vastly different matter. While you can use all sorts of combinations of mechanoids in order to beat the game, there are some instances where certain suits/units are almost necessary if you want to eliminate each and every enemy. Even a damaged mech or one without an appropriate amount of special attacks might be insufficient to get the job done. This adds a whole new layer of stress to an otherwise fairly accessible game. The Mars suit (the mecha with the three-way shot) has a really awkward behaviour when it comes to autofire. There are only highly specific distances/angles from where you can get actual rapid fire to work, otherwise he just hits an enemy once in a while. You have to learn those arbitrary spots where it works as it should and where it doesn't, I'm afraid. The Neptune suit (the bulky mech with the diapason) has a horrible accuracy at times, its hitbox is also even bigger than the one from most of its other companions. This makes the second half of the second stage quite frightening, it is terrifyingly easy to bump your head on the huge ship and immediately lose the suit. It's better to take a single bullet than to do risky manoeuvres. The Grain Beat (whose armaments look suspiciously like horseshoes) is undoubtedly the strongest unit you can acquire, its only problems are the blind spot right in front of his weapons (this can be a serious hassle in stage 4) and the small pauses that can occur in his fire when moving around (which is exclusively a problem in stage 4, really). If you opt to go for sheer survival you should stick to it wherever possible, it fires in a straight line, doesn't miss, and you don't have to worry about unreliable shot frequencies. Finishing off the final boss with a Titan will grant you extra style points! While it is advantageous to take out bosses as fast as possible (for there's a time bonus) you are much better off destroying as many spheres from the third boss as possible as each one nets a colossal 5,000 points. The turrets during the first and last boss fight are not worth the loss of time, however. There are several instances where risk-inclined players can rack up a considerable amount of points. Take the Baron suit for example (the tinier mecha with the blaster and the lance): a dropped mine from this guy is worth precious 10,000 points! The drawback to this, however, is that some of the Barons (especially the trio before the stage 3 mid-boss) will escape rather quickly.
  5. I finally 1CC'ed this game! I played extensively for a couple weeks then took a break...when I came back I 1CC'ed on my first full run, it was the first time fighting the TLB as well, though I knew the patterns from watching replays beforehand. It helps that it's not that hard, and really just there to boost your score. -Because of the break I took I messed up on some of the easy stuff, and I completely forgot how Stage 5 went, overall I went for a more survival oriented run instead of optimization, I also skipped a lot of breaks on bosses on purpose to make it easier on myself. A score of 140~ million should be possible for me to get if I do everything correctly. -But for now I'm not looking to improve my score, the devs have announced a Black Label version of the game and it's coming January 2018. I'm excited to play it when it releases to see what they managed to change! I'm expecting an overall harder game and greater scoring potential.
  6. It's probably one of my best and highest achievements since the beginning. Just... the most intense 25 minutes in my life (okay, maybe too much said - in my 2hu carrier :P). ✪ If you enjoyed my video, leave a like, comment or even subscribe. It's very motivating, really. Thanks! 😉 ✪ So, well... I'm very proud to present this gameplay. I thought: "Hey, my Extra Stage video is so popular! (lol xd) Nearly 30k views, nearly 300 likes. Maybe it's time to make a step further in that insanity..." - And I made this one step. But this step was VERY hard to make.. Okay, seriously: After number of tries I managed to clear, without continuing, game on Lunatic! Moreover, it's done with (probably) the hardest character to play with - i.e. Marisa, which is actually a hard-hardmodo. When I had to completely give up, I tried the last time. And I did it!! And it's just unbelievable! 😄 Why it's a (much) harder challenge? Well, Marisa has a very narrow shot area (Sanae has a better situation there). She hasn't got homing bullets which could help her with a small shot area (Reimu has got). Also, she isn't a Patchouli with her overpowered deadly shotgun (or laser blast, varying on a focus state). Also, Marisa's high speed isn't helping at all... The only pro here is her very high DPS (but still Patche has better... lel). @EDIT: okay, because you could wonder when watching at history counter, how is it that I made this so "quickly" or "easily". Well: it's not accurate at all. I was making many tries on other characters too, also not only at home. One time I accidentally deleted the game, so the history too. At the Final spell it says 001/002, but I didn't capture (perfect) it. Here was the situation that I used continues this time. This was the only time I did that. ✪ About the game ✪ Touhou Fantastic Danmaku Festival is a fan-made EoSD remake made by StarX. We have four players to choose: Reimu Hakurei, Marisa Kirisame (hard-hardmodo), Sanae Kochiya and Patchouli Knowledge (easymodo). In game we meet characters from EoSD, but in Stage 1 we have Nix (or Nyx) instead of Rumia, and Patche is replaced by Koakuma in Stage 4 (the mid-boss here then is Sakuya). It contains the DDC mechanism, but we have to destroy certain amount of enemies in a short time instead of collecting items above the POC. Then items are being collected and we get bomb or life fragment. You need 5 fragments to make a life or a bomb. After every stage you can get a score multiplier (x1.07, x1.24 etc.) basing on how much bombs or lives you lost during that stage. When 4 life's or above, you don't get a bonus. When 8/9 bombs or above - the same. Overally game is harder than official ZUN's games, especially difficulties Hard and above. Extra stage is also very damn hard. Enjoy 😉 If you haven't seen 2hu FDF Extra Stage clear, I highly suggest to watch it, because it's very insane - like this Lunatic. Really.
  7. Ranking the Touhou main-games from a normal 1cc perspective. I've said it in the video, but be aware that the first games mentioned are all kinda similar in difficulty, so it's hard to make a clear distinction between them. Personal preference is a huge factor in making such a ranking. Let me know your opinion in the comments!
  8. Lunatic 1cc of Story of Eastern Wonderland without Dying or Bombing.
  9. This is my 90FPS Lunatic 1cc of Perfect Cherry Blossom. I've been practicing this for the last week or so. It took many tries to do this. I'm very proud of this achievement. Stage 1: 00:02 - Boss: 01:08 (Letty Whiterock) Stage 2: 01:52 - Boss: 03:16 (Chen!) Stage 3: 04:18 - Boss: 05:30 (Alice margatroid) Stage 4: 07:02 - Boss: 09:47 (Prismriver Sisters) Stage 5: 11:24 - Boss: 13:11 (Youmu Konpaku) Stage 6: 15:04 - Boss: 15:55 (Yuyuko Saigyouji)
  10. SHMUP Master Present: Gradius [NES] Gradius is a game that requires no introduction. It is one of the most well known and influential SHMUPS ever created. Everything that can be said, has been said about this game. There are more 1CC runs of Gradius on YouTube than possibly any other SHMUP. Not to mention there are also countless videos and articles showcasing and explaining why Gradius is such an important and memorable game in the pantheon of SHMUPS. What more could possibly be said or done? Why would I choose Gradius to do a video on? Well, with some help from my good friend Brasel the Gamer, we found a way to do something different. A collaboration! And something that I *think* has never been done before. For quite a while now, the idea of "dueling" 1CC runs has been tossing around in my head. And by dueling I mean two runs, playing at the same time, perfectly in sync with each other, recorded by two different people. A comparison showcase of skills so to speak. In order to do this, I had to find the right person for the job. And luckily for me, Brasel stepped up to the plate and pulled it off, thus making my idea a reality. Brasel and I both recorded commentary together, commenting on the runs while they were playing simultaneously. Hopefully the result is interesting to watch and our play styles, while similar at times, often diverged quite a bit. I also did what I usually do, which was spice things up a bit (although not too much) with a nice overlay. I also created a 5 minute "instruction manual tour" at the beginning while Brasel and I shared our history with Gradius. Complete with every enemy in Gradius, reanimated in full 1080p! Hope everyone enjoys! Feedback and suggestions for future videos are always welcomed! *All SHMUP Master footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. *All Brasel the Gamers footage was captured via a model 1 NES through composite input.
  11. SHMUP Master Presents: Legendary Wings [NES] Legendary Wings is a SHMUP ported from the arcade to the NES in 1988 by Capcom. There isn't anything particularly great about it, but it's a fun, albeit easy romp. It's worth playing if you love 8-bit SHMUPS and don't want to deal with a super difficult game. This was the quickest I have ever been able to capture a 1cc run, which took me roughly 2 nights. I planned on just releasing the run with an overlay but then started adding things... and a month later, ended up with a fully produced video to go along with my 1cc run of the game. I'm fairly confident that no one has done a video quite like this before. I took the idea I started with my HyperZone video and expanded on it quite a bit. The end result is a "graphical guided tour" of sorts for Legendary Wings. I animated most of the enemies and bosses in the game and used them throughout my run to create a "video" outside the video, if that makes sense. My intention was to add to the experience of a game that is perhaps, a bit bland to watch at times. Hopefully spicing it up this way makes the game a bit more interesting than it actually is. Feedback and suggestions for future videos are always welcomed! *All footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. Also, please visit http://www.gamingrebellion.com. The official home of SHMUP Master!
  12. This is my 1cc no death run of Gradius 2 on the NES/Famicom featuring commentary. *All SHMUP Master footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. *This game was played using an original Famicom cartridge of Gradius 2. I used the Hyperkin Famicom Adapter so that it would work on the North American Hardware.
  13. This is my Insector X 1CC/1LC run on Hard difficulty with commentary. It was recorded using an RGB cable on a model 1 Sega Genesis and then run through a Framemeister upscaler for maximum clarity. The capture card used was an Elgato 4k60 Pro through OBS Studio at 60fps and 1080p resolution. This run is what I would like to consider a throwback to the early days of my channel. I kept the produced segment as simple and basic as possible. I also tried to match my early style of making videos from 2014 (warts and all). This idea came about due to a friend of mine, Nefarious Wes, challenging me to attempt a 1cc of this game due to it's extreme difficulty. I accepted his challenge and after a month of practice, I managed to pull it off. Wes came along for the ride and we both did the commentary together. One of the toughest things about Insector X is the fact that there are no shields and if you get hit once, you die. Therefore I had to play absolutely perfect in order to capture this run, where as many of the previous games I tackled, I was allowed more than one hit. All in all Insector X is a pretty solid, albeit, basic early SHMUP on the Sega Genesis/Mega Drive. It's worth checking out if you haven't, and if you want to try and beat it normally, it is pretty forgiving when it comes to continues and free lives.
  14. SHMUP Master Presents: Abadox - The Deadly Inner War In this video I combined a roughly 6 minute review of Abadox and my 1CC/1LC no death run of the game. If you'd like to jump straight to the run you can do so at 5:49 This episode actually came about by accident as I was not planning on covering this game anytime in the near future. But when I got my new RGB modded NES I ended up giving it a shot and was able to capture the run without too much difficulty. Abadox is a relatively simple but fun SHMUP which I feel I was able to showcase pretty well in my run of the game. The review/produced section of the video was basically me experimenting with different effects, animation and editing techniques. I would best describe it as a fun experiment. So if you find that portion of the video a bit odd, I won't blame you :). The produced portion of this vid was also a massive technical challenge for me. On top of that, it was nearly lost. In the month since I captured my run of the game, we not only had a hurricane hit Florida, which delayed my production by over a week, but my computer crashed as well. Luckily, I had a backup copy of my work. However, when I went to import it into my editing software on my new PC, it wouldn't load. It took me another week to work it out and finally get my video up and running again (I was forced to re-do many of the effects though once I got it up again, which took more time), only to have more issues rendering it. Finally, I was able to get the video rendered (which took around 8 hours due to what I'm assuming was a corrupted file). And here it is! The Abadox video that almost wasn't! Feedback and suggestions for future videos are always welcomed! *All footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. Also, please visit http://www.gamingrebellion.com. The official home of SHMUP Master!
  15. SHMUP Master Presents: An Introduction to The Guardian Legend, followed by my 1CC run of the game in SHMUP mode with commentary. This is the first of several videos I will be releasing on this game in 2018. I have been wanting to cover The Guardian Legend since the inception of this channel. It took me a while to finally commit to it because, well, it's a massively influential game for me and for gaming in general. So I wanted to make sure I gave it the absolute best treatment possible. The first several minutes of the video are a tribute of sorts. This sequence was originally created for a collaboration last year on my friend Brasel the Gamer's channel. I decided to re-write the script, re-tweak the video, have Jared Waldo come back and narrate it, and re-render in 4k. So it looks and sounds a lot better than it did previously. I also figured it would make a good trial run for my upcoming, much bigger video on The Guardian Legend. And for people who aren't familiar with the game, a good primer of what to expect. At the 2:20 mark, the 1cc run officially begins. I do my usual commentary, but I wanted to present this run in a special way, while still maintaining the emphasis on the game footage and not detracting too much from it. I experimented with a lot of ideas in my previous "Legendary Wings" video, to mixed results and reception. So this time I wanted to still give a top notch presentation, but with the footage front and center at all times. As for the actual presentation, I animated every boss in the game, in 4k (and it took forever, many sprites I had to rip myself). And presented them to the side of the screen as they pop up in the game. So you get a nice clear view of the bosses while I am fighting them. The Guardian Legend has a TON of sprite flicker when you are fighting the bosses, so I figured that presenting them on the side, in crystal clear 4k would let people see them like they've never been seen before. One last note, The Guardian Legend is unique in that it is a hybrid game that can be played two different ways. You can play through the entire game proper, which is a combination of an over world map which you traverse and explore, with RPG elements and SHMUP "dungeons", or you can play the game in pure SHMUP mode. In order to unlock SHMUP mode you must first complete the game proper where you will receive the password TGL. Input this password at the beginning of the game and you can play all 23 SHMUP levels in sequential order and the game becomes a pure shooter. Pretty neat stuff! I hope everyone enjoys the video and as always, feedback and suggestions for future videos are always welcomed! *All SHMUP Master footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. *An Extreme Cap U3 lossless capture card was used to capture this run in 1080p. It was then upscaled to 4k for the clearest possible picture quality on original hardware.
  16. We view yace's 1 credit clear run of Super E.D.F. on hard mode on the Super Nintendo. We talk about game mechanics, etc - and why it's awesome!
  17. Yace joins the show again to show us Gun-Nac; his counter-stop 1 credit clear replay on Advanced Difficulty with revenge bullets turned on. Gun-Nac is awesome!
  18. We take a look at the historical R-Type and attempt to scale ourselves to its majesty - viewing guest Dumple's 2-ALL 1 credit clear replay.
  19. Icarus joins us to talk Hyper Duel with his 1 credit clear replay, and The_JP's 1 credit clear replay! Icarus goes in-depth on strategy and various tidbits about Hyper Duel. For Tecnosoft and Thunder Force fans!
  20. Emuser joins us to talk a little about the history of how TERRA's (rare) STG "Illumination Laser" had been brought into the limelight, so to speak. Showing us the world's only recorded 1 credit clear & scoring run of this STG for X68000 computers. Illumination Laser is awesome!
  21. Neo_Antwon joins us to talk the arcade only Plus Alpha: one of the original Cute 'em Ups in the genre. He shows us a 2-ALL 1 credit clear of the game and we talk the usual talk.
  22. We talk Slap Fight on the Arcade & MegaDrive (with Special Version featuring Yuzo Koshiro OST) with ggmaximo. Slap Fight is essentially Toaplan's response to Gradius - featuring their very own power-up bar. However, Slap Fight sets itself apart nicely.
  23. Cooljay joins us showing his 1 credit clear of 1941: Counter Attack! Part of the 1941 series by Capcom; Counter Attack is a solid entry in the series.
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