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  1. Original title: ストライクガンナー. No deaths/1LC/no-miss. Toughest aspect about this game is to type in the initials in time - I failed miserably. 😄 Just make sure to equip the right weapon for every stage, everything else should be smooth sailing. If you do happen to get killed by a boss you might as well reset, recovery is pretty much impossible (unless it's on the final boss and you've almost got him down). Ironically, the SFC/SNES port is not only much longer, but also harder!
  2. Original title: レゾン. No deaths/1LC/no-miss. Allumer's response to Irem's classic horizontal shooters. Despite its short duration and the fact that Rezon does not loop (unlike most Irem games), it is a pretty brutal game. This can be chalked up to a few irritating aspects of this game: - An integral part of the gameplay consists of positioning the little bits as you'll quickly see. This game really needed a second button in order to fix the position of those bits regardless of the direction you're heading. But alas, there is no such function in the game, substantially complicating matters. - It seems like MAME reduced quite a bit of the slowdown that is present during busier moments, turning some already tough encounters (particularly the fourth boss) into little nightmares. - Speaking of the fourth boss: he will destroy a lot of your runs. Both his collision hitbox and the lasers of his constant swarm of drones are disgustingly huge. To further add insult to injury, the boss himself has a ludicrous amount of health. It's not all that rare to get trapped by a bad constellation of satellites, meteorites and the boss himself, leaving you with no way out. - While the rest of the game is static to the point of monotony (unlike the references from Irem), there's this weird occurence regarding the enemy spawn conditions, namely in the fifth stage. Enemies will always appear in the same spots, but depending on your position on the screen (?) they might pop up a little bit later or earlier which might lead to a sudden death out of nowhere since they start their attacks at the most inopportune time.
  3. Hand-picked BGM mixed to the SFX 1LC = One Life Clear = No Miss = No Deaths Season 3 finale. This game embraces the metal and the rawk. I respect enough to keep the subgenres within those confines. This is done on Normal Mode with autobomb on using Loop, the OP. Impressive like a fox, I know! Did I definitely keep a pocket replay recorded long before I started Season 3 in case I didn't feel like training to make a 10th video? I totally did! Bullet Soul is Region Free on 360. Bullet Soul Steam and Bullet Soul Infinite Burst Steam are Steam and on steam. Tag-SEO-tastic! Tracklist: Logos | Neel Kolhatkar - Modern Educayshun Intro Movie | Boris - Free Intro/Menu | AC\DC - Can't Stop Rock 'n' Roll Player Select | Queensrÿche - Electric Requiem Ship Launch Intro/Stage 1 | Pearl Jam - Even Flow Midboss 1A | The North Star Mutiny - Walking Into Traffic Stage 1 | My Goodness - Cold Feet Killer Midboss 1B | Night Beats - The H Bomb Stage 1 | The Divorce - Yes Boss 1 | Harvey Danger - Flagpole Sitta Victory | The Young Evils - Darker Blue Bayou Stage 2 | Tom Compagnoni - Maiden Goes To Hollywood Midboss 2 | CantBreakSteelMashes - Cult of Crazy Train Stage 2 | SoDA - Nothing To The King Boss 2 | Synovia - Desert Blade Victory | David Savior - White Cocaine Stage 3 | Shinray {Yoko Shimomura/Street Fighter 2} - Guile's Theme Goes with Metal (OC Remix) Midboss 3 | Sixto Sounds {Mutsuhiko Izumi/Teenage Mutant Ninja Turtles IV} - The Shredder Stage 3 | Lennart Alsing {David Wise/Donkey Kong Country 2} - Stickerbrush Symphony Boss 3 | Lashmush {Yasunori Mitsuda/Chrono Trigger} - Seed of Perdition (Lavos) Victory | Léo Estalles {Nobuo Uematsu/Final Fantasy} - Victory Fanfare Theme Stage 4 | Symphony X - Seven Midboss 4 | Nine Inch Nails - The Perfect Drug (Drum Solo) Transatlantic Stage 4 | Marilyn Manson - Astonishing Panorama of the Endtimes Boss 4 | Dream Theater - Panic Attack Victory | Dragonforce - Revolution DeathSquad Stage 5 | Dragonforce - Revolution DeathSquad Midboss 5 | Kamelot - Center of the Universe Stage 5 | Lamb of God - Desolation Boss 5 | Slayer - Raining Blood Gorguts - An Ocean of Wisdom (Enemies of Compassion) - Motörhead - Thunder & Lightning Victory/Outro Movie/Credits | The Hood Internet - These Things Are Nice -DJ Incompetent Drink & Fly Shooting Team
  4. This is my Insector X 1CC/1LC run on Hard difficulty with commentary. It was recorded using an RGB cable on a model 1 Sega Genesis and then run through a Framemeister upscaler for maximum clarity. The capture card used was an Elgato 4k60 Pro through OBS Studio at 60fps and 1080p resolution. This run is what I would like to consider a throwback to the early days of my channel. I kept the produced segment as simple and basic as possible. I also tried to match my early style of making videos from 2014 (warts and all). This idea came about due to a friend of mine, Nefarious Wes, challenging me to attempt a 1cc of this game due to it's extreme difficulty. I accepted his challenge and after a month of practice, I managed to pull it off. Wes came along for the ride and we both did the commentary together. One of the toughest things about Insector X is the fact that there are no shields and if you get hit once, you die. Therefore I had to play absolutely perfect in order to capture this run, where as many of the previous games I tackled, I was allowed more than one hit. All in all Insector X is a pretty solid, albeit, basic early SHMUP on the Sega Genesis/Mega Drive. It's worth checking out if you haven't, and if you want to try and beat it normally, it is pretty forgiving when it comes to continues and free lives.
  5. SHMUP Master Presents: Abadox - The Deadly Inner War In this video I combined a roughly 6 minute review of Abadox and my 1CC/1LC no death run of the game. If you'd like to jump straight to the run you can do so at 5:49 This episode actually came about by accident as I was not planning on covering this game anytime in the near future. But when I got my new RGB modded NES I ended up giving it a shot and was able to capture the run without too much difficulty. Abadox is a relatively simple but fun SHMUP which I feel I was able to showcase pretty well in my run of the game. The review/produced section of the video was basically me experimenting with different effects, animation and editing techniques. I would best describe it as a fun experiment. So if you find that portion of the video a bit odd, I won't blame you :). The produced portion of this vid was also a massive technical challenge for me. On top of that, it was nearly lost. In the month since I captured my run of the game, we not only had a hurricane hit Florida, which delayed my production by over a week, but my computer crashed as well. Luckily, I had a backup copy of my work. However, when I went to import it into my editing software on my new PC, it wouldn't load. It took me another week to work it out and finally get my video up and running again (I was forced to re-do many of the effects though once I got it up again, which took more time), only to have more issues rendering it. Finally, I was able to get the video rendered (which took around 8 hours due to what I'm assuming was a corrupted file). And here it is! The Abadox video that almost wasn't! Feedback and suggestions for future videos are always welcomed! *All footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. Also, please visit http://www.gamingrebellion.com. The official home of SHMUP Master!
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