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About Me


Found 58 results

  1. new series of small videos, not really reviews but just some games I happen to really like. This is episode 3. Game: Raiden Publisher: Seibu Kaihatsu, 1990 Platform: Arcade, Amiga, Atari Jaguar, Atari Lynx, MS-DOS, NEC PC Engine, PlayStation, Mobile Phone, Sega Megadrive/Genesis, Super Nintendo, downloadable for PSP and PS3 and a version for FM-Towns is also in existence. I am back with a 3rd episode - just trying this out for fun, me showing off a little gameplay on some of my favourite games! Now Raiden is one of my all time favourite shmups, probably because it isn't pure 'bullet hell' and it actually is possible to somewhat survive on reflexes without knowing all the attack patterns. It features a nice weapons system comparable to that found in many other shmups which feature weapons-upgrades. The Power Strike series on the various consoles out there feature a similar weapons system. In the game you fly a super attack system called 'Raiden' and the game is set in the future. What intrigues me is the level of detail in this game. You can see all sorts of things going on on the ground. There's people, cars and even cows in the fields - and they are moving as well! Probably some character based animations that just play without a special event needed in the main program code. - Red shot is called the 'Vulcan' , it basically is fire shooting at the enemies. It's the weapon you start out with. - Blue shot is called 'Laser', this is the shot I really like. When you upgrade it enough it really lets you sweep around the playing field. It feels more powerful than the Red Shot. But I am not sure it is actually. - H sub weapon called 'Homing Missile', this really helps you out as the missiles home-in on your enemies. - M sub weapon called 'Nuclear Missile', it really makes a big explosion. Very effective. The game features eight levels and the Arcade version gives you an option to 'continue' after you died. The console conversions all play very similar and the Arcade Reflexes come in handy when playing those conversions. The version that really stands out is the Lynx port, it is amazing to see this game actually run on the old hand held. I consider the Genesis/Megadrive and the Snes versions very good conversions. The TG16/PCEngine version really performs well for an 8 bit machine. The Arcade machine runs on two V30 cpu's.
  2. Game: DonPachi (1995-1996) and it's sequel Dodon Pachi (1997-1998) Publisher: Cave, Falcom 1995-1998 Platform: Arcade, Saturn and PSX DonPachi is a vertical shmup - the games have something to do with honey bees as the title literally incorporates Bee in some form. There is a third part out on the Arcade platform and there exists a mobile phone version called DoDonPuchi. The gameplay actually feels quite a bit like that of Raiden - played that in another episode - albeit a lot more bullets are on the screen at the same time. The game is more 'bullet hell' like so many other Japanese shmups out there of that era. The thing with this game is that the 'bullet hell' is not so bad as there are many quiet areas on the screen that allow you to avoid getting hit. Like Raiden it is possible to somewhat survive on reflexes diving the bullets and no so much by memorizing the attack patterns. In the game you are a wannabe-pilot and you need to survive an 'eight year long training mission'. If you succeed you can join the ranks of the DonPachi elite battle squadron. The game consists of 5 levels and you can fire your weapon two ways: in short bursts and in a longer concentrated and more powerful beam. When you use the latter mode your ship can manvouvre at a much slower speed. So a combination of using both modes of firing is needed. This is the case in both games. The DoDonpachi is a lot more elaborate with tons of explosions, power ups and even more bullets on screen at the same time. The level of animation achieved in these games is of a similar quality as that found in NeoGeo arcade games. The 2nd game in the series has 7 levels, although the last level can only be reached when the player meets rather strict criteria. Once all areas have been fought a second loop starts with the same enemies but with even more bullets and explosive devices on the screen at the same time. The arcade machine displays these flawless The Playstation and Saturn versions are spot on and a must have if you love shmups of this era and own either console. The Playstation version even plays on the PSP through a PS3 !!!!
  3. This time no game character but a game that has been ported many times. It is amazing to see that some ports even copy the handwritten Williams by 'handwriting' their own or the company name. Then there's the explosions that are all very similar. The game screen layout including the radar - which does not really seem to work properly in the c64 version I got - is very very similar for quite a number of the ports. The two Odyssey2 games that flash in between somewhere don't really belong but do resemble the gameplay just a tad. But I had it connected so I thought ...'what the hell'...
  4. In order to satisfy my lust for Centipede I checked out the ZX Spectrum (Timex 2068) version on tape. Got a load error but managed to get it running nonetheless. It's may not be a legal port but it was produced and brought out on tape commercially back in the day. It is partly written in basic but the ZX was quite a fast machine when it came to basic so that doesn't have to be a drawback - even with arcade games. And this version really plays well and feels like the 'original'.
  5. Just a quick video of me checking out the Vic-20 game catalog. This time it's Centipede. I may have to revisit this in another video as the video is fuzzy as h*ll. It plays at quite a different pace when compared to the 2600 version which is blazingly fast! Love to get my hands on the Millipede 2600 game as this is awesome and is just as fast and introduces even more action into what is basically the same game!
  6. Okay so it's the sequel. The Nes goes without the original - at least to my knowledge is does. Check it out. It plays well. The 2600 version is just as good and very similar to the Centipede game on that console.
  7. Checking out Centipede on the Mattel Intellivision.
  8. Checking out Centipede on the Gameboy Advance through the Gameboy Player on the Gamecube. I used VirtualDub to get rid of the ever present gameboy-player-'border'.
  9. My Centipede mania continues. This game is a pleasant surprise when you haven't played it before. The gameplay is quite fast. The 'ship/pod' controls very well with precise movements possible - even more so than on the 2600 on my systems at least. The spider is as creapy as the arcade original and the animations of all the on screen baddies is amazing. This shows off the 'arcade quality graphics and gameplay' of the Colecovision.
  10. Checking out Centipede on the Atari 7800 console.
  11. Checking out Centipede on the Atari 5200 console.
  12. Taking a look at the 3 Parodius Games I own on the Snes/Super Famicom. Parodius Da! Gokujyou Parodius Jikkyo Oshaberi Parodius Crappy editing due to a failing Windows XP installation. I am installing Windows 7 on the grabbing PC now.
  13. Another Hewson game played on the ZX Spectrum, Commodore 64 and the Amstrad CPC: Anarchy a great shmup / puzzle game that is surprisingly addictive and is very playable even today.
  14. RetrogamerVX's original video found here: http://www.youtube.com/watch?v=cBX_5HLBNEo Defender (Vic 20): 034625 Defender (Intellivision): 8175 Defender (Atari 800XL): 6725 Defender (Arcade): 1500, 4225, 4800 Defender II (Nes): 8000
  15. Capcom's 1984 shmup 1942 which was the first game int he 19xx series of shmups produced by Capcom. A lovely 8 bit game that has been ported to various home computer systems back in the day. There's an excellent port on the MSX2 I showed a couple of videos ago.
  16. The Capcom 19xx game from 1995-1996 running on the CPS-2 hardware. Portrait mode game very well executed. Still one game left in this series to show you and that is 1943 which will appear in the next review.
  17. In this video I check out Millennium Soldier - aka - Expendable on the Dreamcast. A game that came out on the Windows PC in 1998, on the Dreamcast in 1999 and on the original Playstation in 2000 This game is currently available as a digital (DRM-free!) download on the "Good Ol' Games" (GOG dot COM) as "Expendable" for $5.99 (Thanks RowdyRob)
  18. Capcom's vertical shooter published in 2000 developed by 8ing/Raizing, Eighting/Raizing, Raizing (ライジング), Eighting (エイティング) Very similar to the other 1940-something game yet with a difference.
  19. Shmups on MSX - a sh*tload of games in a feature length movie (LOL) Browsing through the MSX shmups that I have: - 1942 - AE - Aleste - A-Roid - Androgygnus - Beamrider - Bosconian - Choplifter - Craze - Danger-X4 - EI - Exerion - Exerion 2 - Famicle Parodic - Fantasy Zone - Fantasy Zone 2 - Final Zone - Formation Z - Galaga - Galaxians - Gall Force - Girly Block - Nemesis 1 (aka Gradius) - Nemesis 2 (aka Gradius II) - Gyrodine - Hadesu no Monsha (spelling ??) - Hinotori (aka Firebird) - Ikari Warriors - Jagur (compile and hudson) - Juno First - Macross - Oilswell (just because I like the game, it's no shmup) - Parodius - Pippols - Quarth - Rtype - Salamander - Scarlet Seven - Scion - Scramble formation - Scramble Eggs - Ski command - Sky Jaguar (Konami, 1984) - Space Invaders (Taito, 1984) - SpacemanBow (Konami, 1989) - Space Maze Attack (HAL Laboratories) - didn't work - Space Trouble (Hal Laboratories, 1984) - Star Blazer (Star Craft, 1982) - Starforce (Hudson) - Star Soldier (Hudson) - Star Ship Simulator (ascii, 1984) - Super Cobra (Konami) - Super Laydoc Mission Striker - Thexder - Time Pilot - Topple Zip (MSX2) - Topple Zip (MSX1) - Twinbee - Volguard - Xevious (MSX2) - Zanax (Compile) - Zanax-ex (Compile) - Zaxxon - Zexas - Zoids - River Raid Quarth (クオース?) is the name of that puzzle shooter and outside of Japan is is known as Block Hole. It was released on the Nes and the Gameboy too! You can find it on the DS in the Japanese title: Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki. Browsing through the MSX non-shmups that are worth showing: - Rastan Saga - Antarctic Adventure - Blagger - Bruce Lee - Bubble Bobble - Burgertime - Dig Dug - Eggerland Mystery - Elevator Action - Govellius (Compile) - Hero - Metal Gear - Metal Gear Solid, Solid Snake - Night Shade - Out Run - Pastfinder Gameplay of the games and me blabbering along in very low audio quality - still improving on that guys. Sorry for that.
  20. 'Spectrecular' A small series on my favorite games on the ZX Spectrum by Clive Sinclair. A z80 powered machine with a rubber keyboard, games loaded from compact casettes which could be found in a lot of kid's bedrooms in the early 80's. It was either this machine or a Commodore 64 back in those days. Although Amstrad CPC and MSX were also very popular. Acorn Electron and the BBC were also well known systems back in the day and European multiformat games-magazines often featured screenshots of gamed for PC, C64, ZX Spectrum, Amstrad CPC and the BBC. The emphasis was on home computers and not so much consoles. Games on consoles often were far mor expensive than games on the Speccy or the other home computer systems back in the day. I hope you like this first episode of the first part in this series on some of my favorite spectrum games and games that I re-discover on the Speccy. But also games I see for the first time. I plan on doing this for more of my old home computer systems like the C64, Vic-20 and MSX. So stay tuned! 🙂
  21. 'Spectreculator' - episode 2 '5 more shmups' This time I am taking a look at Exolon Flying shark Highway Encounter Ikari Warriors Rtype
  22. LactobacillusPrime

    Truxton's - not the bistro but the game! (SD)

    http://www.youtube.com/watch?v=yE-V5S4w94I IanWilson1978 did a mini-review on Truxton and I just had to see if I could beat his score in easy mode in one go (before hitting game over, without continues). Hell he was doing a voice over at the same time so how tough could that be with me fully concentrating on the game? Well it seems mr Wilson is not so bad at shmups after all! Pretty decent score matey! Please be sure to check out his channel: http://www.youtube.com/user/ianwilson1978
  23. LactobacillusPrime

    River Raid - Coleco vs MSX - a comparison (SD)

    Gameplay footage of the Colecovision game as well as the MSX game. The game is virtually identical on both platforms. The Colecovision joystick makes it a little harder to play but it is a good version. River Raid on my Colecovision vs is a response to xTHExSTIGx's highscore challenge. http://www.youtube.com/watch?v=UuA6srj6FuY&feature=channel_video_title
  24. LactobacillusPrime

    ZX Spectrum Gemini Wing vs The Arcade (SD) (SD)

    I take a look at Gemini Wing and compare (4:02) that to the Arcade release of the game (8:13).