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About Me


Found 8 results

  1. Famicom stuffs?? From Cyanidebreathmintz??? Wat wat waaaaat?!!?!?!???
  2. A lot of early Famicom shooters aren't exactly the most noteworthy entries in STG history. But what's this? A basic shooter with real-time strategy elements? By Will Wright?! Oh, and a weird name. I guess it's time to check out Raid on Bungeling Bay! How does it stack up?
  3. Nice boxed copy of Sqoon for the Famicom I picked up a while ago. Only blemish is the 55 written in gold sharpie on the cover. Didn't want to risk trying to remove it.
  4. Is gun nac related to Power Strike/Aleste? There is a link! Gunnac is very similar to the Power Strike Series/Aleste Series made by Compile. Gunnac was also made by Compile so there may actually be a reason why these games are so similar! Developer(s): Compile Publisher(s):Tonkin House (Japanese publisher), ASCII (North American publisher) Platform(s):Nintendo Entertainment System Release date(s):JP October 5, 1990, NA April 1991 Genre(s):Shoot 'em up Mode(s):Single-player Media:cartridge Input methods:NES controller In this video I show the similarities between the Aleste/Power Strike games and Gun Nac! I got my Gunnac Nes cart, which is actually quite rare. It's a 3 screw cart and it is in an alright condition. Not mint though. I do own a Famicom version of this cart as well... There's a couple of things wrong with this video. My old computer drops quite a few frames when it comes to grabbing from consoles. I had to resort to a 2.4Ghz Pentium IV because my core2duo Acer system kicked the bucket. And the editing software defaulted to PAL whereas the footage was actually in NTSC so the video is struggeling a bit
  5. This is my 1cc no death run of Gradius 2 on the NES/Famicom featuring commentary. *All SHMUP Master footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. *This game was played using an original Famicom cartridge of Gradius 2. I used the Hyperkin Famicom Adapter so that it would work on the North American Hardware.
  6. SHMUP Master Presents: Gradius 2 - An Introduction to a classic we never got in the West. Followed by a 4 way simultaneous 1cc run featuring Brasel the Gamer, The Bug Doctor and Nefarious Wes. Gradius 2 is of course, the sequel to the mighty Gradius, the SHMUP that arguably kick-started the entire genre. Sadly, upon it's initial launch in the arcades in 1988, it never left Japan. The game was however ported to the Famicom (and MSX) the same year, and the PC-Engine CD-ROM in 1992, but these ports never saw the light of day outside of Japan. Eventually, both versions were released to the West but not until nearly two decades later in 2006 and 2007 on the Gradius Collection (PSP) and Wii Virtual Console respectively. Overall, Gradius 2 is a bonafide classic. Every version of the game has something unique to offer. From the arcades smooth graphics and sounds, to the PC-Engines extra stage. But the version that really stands out is the Famicom port (it also features a unique stage). Mainly because it is just so technically impressive for a game on an 8-bit system. The soundtrack in particular is one of the best you will ever hear on the NES/Famicom. The soundtrack on this port is also arguably the best of the bunch as well and features many completely unique tunes. Combine that with a multitude of boss fights, hordes of enemies on screen at once, space dragons, solar flares, not to mention a speed zone and epic boss rush, and you've got yourself a SHMUP like no other on Nintendo's 8-bit hardware. I've wanted to cover the Famicom/NES version of Gradius 2 since I first found out about it several years ago. It's similarities to Life Force/Salamander were striking, but they are really quite different as well. I truly feel like this game, especially the NES/Famicom port is an under appreciated gem. Certainly worthy of the SHMUP Master treatment. If you recall my first Gradius video, then you will remember that it was a side by side 1cc featuring 2 simultaneous runs. Well, since Gradius 2 was such a quantum leap forward in comparison to the original, I wanted to up the ante accordingly for my video as well. For Gradius 2, I recruited 3 friends to help me 1cc this game. I then combined all of our footage and synced it up so you can watch and compare all 4 runs in real time. We all also recorded commentary together while watching the footage. I also animated every boss in the game, created custom overlays for each stage, and added an intro and outro discussion section at the beginning and end of the run. My solo run will be available in the near future. So keep an eye on the channel! *All SHMUP Master footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. *Brasel the Gamer and Bug Doctors footage was captured on original NES model 1 consoles using RCA cables. *Nefarious Wes captured footage using a Retron 5 through HDMI. *All 4 of us used original Gradius 2 Famicom cartridges. Myself, Bud Doctor and Brasel the Gamer used the Hyperkin Famicom adapter which allowed us to use the Gradius 2 cartridge on the North American NES console.
  7. A Heavy Metal cover of HEAVY BLOW, the stage 3 music for the Famicom version of Gradius 2. Performed by: Julian V "Kogasu"
  8. Yace joins the show again to show us Gun-Nac; his counter-stop 1 credit clear replay on Advanced Difficulty with revenge bullets turned on. Gun-Nac is awesome!