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Found 7 results

  1. Silpheed is the name of the ship you fly in this 1988 game released on MS-DOS, it was originally developed on the PC8801 & FM-7 computer systems and later ported to MS-DOS, Apple II and the Tandy Coco (!!!). I originally encountered this game first on the SegaCD/MegaCD but that was a remake of the original shown here. A great sequel called Silpheed: The Lost Planet came out for the PlayStation 2 and I just happen to own that game as well so another video with that will probably pop-up eventually. There's also a Silpheed game on the xbox 360 which is called ' Project Sylpheed' which is totally different and I am not even sure I like it. Only tried the demo of it though.
  2. I was going to play the Amiga game but that kept on crashing on me so I chose to do the PC version instead which is very similar if not identical. A great R-type/Nemesis/Gradius like shoot'm up for PC and Amiga systems. Very nice smooth scrolling and a wonderful use of the 256 colours of the VGA palette. It spreads around 4 levels (worlds), has a nice weapons upgrade system comparable to that of Konami and Compile shooters. Nice soundtrack and great sound FX using the wonderful Sounblaster and FM synthesis. A two player mode is optional but I was unable to show you that as I didn't have a second player available to me. The game is controlled through either mouse, joystick or keyboard
  3. Centipede on the IBM PC programmed by R.J.Grafe in 1983. It's not the official port by Ararisoft but another release sporting quite an innovative control scheme. It actually features a simulation of the trackball found on the original arcade game. It uses the space bar for firing and the cursor keys to move around the little gun-turret. Pressing a directional key is similar to giving the trackball a swirl. Pressing multiple times in rapid succesion is like giving the trackball more momentum. A bit of an indirect control scheme but it really works well. With this control scheme in place this actually makes for an excellent port. Take a look at the video and see how I fared.
  4. LactobacillusPrime

    Mark Plays... Zaxxon (IBM-PC/MS-DOS)(CGA)(1984)

    Sega Enterprises released the game Zaxxon on various platforms, they also happened to release it on the old IBM-PC. I think it was best played with a joystick but as I don't happen to have one I am playing it with the keyboard. That is trying to play it with a keyboard. The ship needs repeated key-presses to move as there is quite bit of lag for it to move on its own. Everything seems to be there, a nice isometric game that seems to be tougher than the arcade port even. A definite must have in a retro arcade PC gaming collection I say. Check out how I did (poorly) in the video.
  5. Raptor: Call of the Shadows is a vertical-scrolling shmup on PC & MS-DOS by Cygnus Studios. It was published by Apogee Software on April 1st 1994 yet it wasn't a joke. It was a proper game. It has since then become available on other platforms like Windows, Linux, iOS and Mac OS. In the game you're a mercenary flying a fighter plane called ' a raptor ' and you're working for an evil company called MegaCorps. Basically the story is about big corporations going to war with their own air forces. There are differences between the various ports. In 1999. Mountain King Studios (same company different name) decided to make Raptor a native Windows program with only slight enhancements to the graphics and audio and it became possible to play the game with a controller. Actually this mode is preferred the keyboard and mouse modes are buggy at best. There's a DotEMU 2010 re-release of the game which is superior to the original Windows release. Another company Blitwise released a port to iOS devices in the same year, it basically is the MS-DOS port. Then there's another iOS release by DotEMU in 2011 which is based on the same enhanced Windows port they did in 2010. DotEMU decided to enhance the game even further in 2015 by releasing it on steam with cloud scoring features.
  6. Version Remastered

    1 download

    This is a mirror of the revised sprite tiles set for the MS-DOS shooter Tyrian. Made available by the original artist Daniel Cook. Head over to his site for links and more information.
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