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Found 13 results

  1. Is gun nac related to Power Strike/Aleste? There is a link! Gunnac is very similar to the Power Strike Series/Aleste Series made by Compile. Gunnac was also made by Compile so there may actually be a reason why these games are so similar! Developer(s): Compile Publisher(s):Tonkin House (Japanese publisher), ASCII (North American publisher) Platform(s):Nintendo Entertainment System Release date(s):JP October 5, 1990, NA April 1991 Genre(s):Shoot 'em up Mode(s):Single-player Media:cartridge Input methods:NES controller In this video I show the similarities between the Aleste/Power Strike games and Gun Nac! I got my Gunnac Nes cart, which is actually quite rare. It's a 3 screw cart and it is in an alright condition. Not mint though. I do own a Famicom version of this cart as well... There's a couple of things wrong with this video. My old computer drops quite a few frames when it comes to grabbing from consoles. I had to resort to a 2.4Ghz Pentium IV because my core2duo Acer system kicked the bucket. And the editing software defaulted to PAL whereas the footage was actually in NTSC so the video is struggeling a bit
  2. Okay so it's the sequel. The Nes goes without the original - at least to my knowledge is does. Check it out. It plays well. The 2600 version is just as good and very similar to the Centipede game on that console.
  3. RetrogamerVX's original video found here: http://www.youtube.com/watch?v=cBX_5HLBNEo Defender (Vic 20): 034625 Defender (Intellivision): 8175 Defender (Atari 800XL): 6725 Defender (Arcade): 1500, 4225, 4800 Defender II (Nes): 8000
  4. Gyruss is a very nice shmup that is very similar to Galaga and Galaxian only with a conical/wrapping screen lay out and some fancy emulated ' scaling' effects creating a 3D look. In this video I check out 3 ports and talk a bit while I play the games - rather badly actually. 🙂 I couldn't find my C64 version but that is well worth playing and checking out and quite close to the arcade game actually. Are there other ports out there?
  5. LactobacillusPrime

    Uridium on the NES(US) (HD)

    Uridium was indeed released for the Nintendo Entertainment System in 1990 but it got shelved. Publisher Mindscape later on got the license to release a game based on the movie 'The Last Starfighter'. But rather than create a new game, Mindscape chose to recycle the unreleaed UIridium-game. The title screen, game-sprites, and the soundtrack were all modified, but the levels and gameplay were identical as well as the mini-games. So basically it is Uridium on the NES with a bogus movie Liscense. Platform(s): Commodore 64, ZX Spectrum, Atari ST, Amstrad CPC, BBC Micro, Virtual Console, MS-DOS, Amiga (Uridium 2), Nintendo (The Last Starfighter) Designer(s): Andrew Braybrook Developer(s): Dominic Robinson (ZX Spectrum), Steve Turner (Music) I found out about this fact by reading the Retrogamer magazine. http://www.Retrogamer.net and Wikipedia
  6. Gandalf42

    Zanac

    Zanac
  7. Gandalf42

    Over Horizon (Europe)

    Over Horizon (Europe)
  8. SHMUP Master Present: Gradius [NES] Gradius is a game that requires no introduction. It is one of the most well known and influential SHMUPS ever created. Everything that can be said, has been said about this game. There are more 1CC runs of Gradius on YouTube than possibly any other SHMUP. Not to mention there are also countless videos and articles showcasing and explaining why Gradius is such an important and memorable game in the pantheon of SHMUPS. What more could possibly be said or done? Why would I choose Gradius to do a video on? Well, with some help from my good friend Brasel the Gamer, we found a way to do something different. A collaboration! And something that I *think* has never been done before. For quite a while now, the idea of "dueling" 1CC runs has been tossing around in my head. And by dueling I mean two runs, playing at the same time, perfectly in sync with each other, recorded by two different people. A comparison showcase of skills so to speak. In order to do this, I had to find the right person for the job. And luckily for me, Brasel stepped up to the plate and pulled it off, thus making my idea a reality. Brasel and I both recorded commentary together, commenting on the runs while they were playing simultaneously. Hopefully the result is interesting to watch and our play styles, while similar at times, often diverged quite a bit. I also did what I usually do, which was spice things up a bit (although not too much) with a nice overlay. I also created a 5 minute "instruction manual tour" at the beginning while Brasel and I shared our history with Gradius. Complete with every enemy in Gradius, reanimated in full 1080p! Hope everyone enjoys! Feedback and suggestions for future videos are always welcomed! *All SHMUP Master footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. *All Brasel the Gamers footage was captured via a model 1 NES through composite input.
  9. SHMUP Master Presents: Legendary Wings [NES] Legendary Wings is a SHMUP ported from the arcade to the NES in 1988 by Capcom. There isn't anything particularly great about it, but it's a fun, albeit easy romp. It's worth playing if you love 8-bit SHMUPS and don't want to deal with a super difficult game. This was the quickest I have ever been able to capture a 1cc run, which took me roughly 2 nights. I planned on just releasing the run with an overlay but then started adding things... and a month later, ended up with a fully produced video to go along with my 1cc run of the game. I'm fairly confident that no one has done a video quite like this before. I took the idea I started with my HyperZone video and expanded on it quite a bit. The end result is a "graphical guided tour" of sorts for Legendary Wings. I animated most of the enemies and bosses in the game and used them throughout my run to create a "video" outside the video, if that makes sense. My intention was to add to the experience of a game that is perhaps, a bit bland to watch at times. Hopefully spicing it up this way makes the game a bit more interesting than it actually is. Feedback and suggestions for future videos are always welcomed! *All footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. Also, please visit http://www.gamingrebellion.com. The official home of SHMUP Master!
  10. SHMUP Master Presents: Abadox - The Deadly Inner War In this video I combined a roughly 6 minute review of Abadox and my 1CC/1LC no death run of the game. If you'd like to jump straight to the run you can do so at 5:49 This episode actually came about by accident as I was not planning on covering this game anytime in the near future. But when I got my new RGB modded NES I ended up giving it a shot and was able to capture the run without too much difficulty. Abadox is a relatively simple but fun SHMUP which I feel I was able to showcase pretty well in my run of the game. The review/produced section of the video was basically me experimenting with different effects, animation and editing techniques. I would best describe it as a fun experiment. So if you find that portion of the video a bit odd, I won't blame you :). The produced portion of this vid was also a massive technical challenge for me. On top of that, it was nearly lost. In the month since I captured my run of the game, we not only had a hurricane hit Florida, which delayed my production by over a week, but my computer crashed as well. Luckily, I had a backup copy of my work. However, when I went to import it into my editing software on my new PC, it wouldn't load. It took me another week to work it out and finally get my video up and running again (I was forced to re-do many of the effects though once I got it up again, which took more time), only to have more issues rendering it. Finally, I was able to get the video rendered (which took around 8 hours due to what I'm assuming was a corrupted file). And here it is! The Abadox video that almost wasn't! Feedback and suggestions for future videos are always welcomed! *All footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. Also, please visit http://www.gamingrebellion.com. The official home of SHMUP Master!
  11. SHMUP Master Presents: Gradius 2 - An Introduction to a classic we never got in the West. Followed by a 4 way simultaneous 1cc run featuring Brasel the Gamer, The Bug Doctor and Nefarious Wes. Gradius 2 is of course, the sequel to the mighty Gradius, the SHMUP that arguably kick-started the entire genre. Sadly, upon it's initial launch in the arcades in 1988, it never left Japan. The game was however ported to the Famicom (and MSX) the same year, and the PC-Engine CD-ROM in 1992, but these ports never saw the light of day outside of Japan. Eventually, both versions were released to the West but not until nearly two decades later in 2006 and 2007 on the Gradius Collection (PSP) and Wii Virtual Console respectively. Overall, Gradius 2 is a bonafide classic. Every version of the game has something unique to offer. From the arcades smooth graphics and sounds, to the PC-Engines extra stage. But the version that really stands out is the Famicom port (it also features a unique stage). Mainly because it is just so technically impressive for a game on an 8-bit system. The soundtrack in particular is one of the best you will ever hear on the NES/Famicom. The soundtrack on this port is also arguably the best of the bunch as well and features many completely unique tunes. Combine that with a multitude of boss fights, hordes of enemies on screen at once, space dragons, solar flares, not to mention a speed zone and epic boss rush, and you've got yourself a SHMUP like no other on Nintendo's 8-bit hardware. I've wanted to cover the Famicom/NES version of Gradius 2 since I first found out about it several years ago. It's similarities to Life Force/Salamander were striking, but they are really quite different as well. I truly feel like this game, especially the NES/Famicom port is an under appreciated gem. Certainly worthy of the SHMUP Master treatment. If you recall my first Gradius video, then you will remember that it was a side by side 1cc featuring 2 simultaneous runs. Well, since Gradius 2 was such a quantum leap forward in comparison to the original, I wanted to up the ante accordingly for my video as well. For Gradius 2, I recruited 3 friends to help me 1cc this game. I then combined all of our footage and synced it up so you can watch and compare all 4 runs in real time. We all also recorded commentary together while watching the footage. I also animated every boss in the game, created custom overlays for each stage, and added an intro and outro discussion section at the beginning and end of the run. My solo run will be available in the near future. So keep an eye on the channel! *All SHMUP Master footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. *Brasel the Gamer and Bug Doctors footage was captured on original NES model 1 consoles using RCA cables. *Nefarious Wes captured footage using a Retron 5 through HDMI. *All 4 of us used original Gradius 2 Famicom cartridges. Myself, Bud Doctor and Brasel the Gamer used the Hyperkin Famicom adapter which allowed us to use the Gradius 2 cartridge on the North American NES console.
  12. SHMUP Master Presents: An Introduction to The Guardian Legend, followed by my 1CC run of the game in SHMUP mode with commentary. This is the first of several videos I will be releasing on this game in 2018. I have been wanting to cover The Guardian Legend since the inception of this channel. It took me a while to finally commit to it because, well, it's a massively influential game for me and for gaming in general. So I wanted to make sure I gave it the absolute best treatment possible. The first several minutes of the video are a tribute of sorts. This sequence was originally created for a collaboration last year on my friend Brasel the Gamer's channel. I decided to re-write the script, re-tweak the video, have Jared Waldo come back and narrate it, and re-render in 4k. So it looks and sounds a lot better than it did previously. I also figured it would make a good trial run for my upcoming, much bigger video on The Guardian Legend. And for people who aren't familiar with the game, a good primer of what to expect. At the 2:20 mark, the 1cc run officially begins. I do my usual commentary, but I wanted to present this run in a special way, while still maintaining the emphasis on the game footage and not detracting too much from it. I experimented with a lot of ideas in my previous "Legendary Wings" video, to mixed results and reception. So this time I wanted to still give a top notch presentation, but with the footage front and center at all times. As for the actual presentation, I animated every boss in the game, in 4k (and it took forever, many sprites I had to rip myself). And presented them to the side of the screen as they pop up in the game. So you get a nice clear view of the bosses while I am fighting them. The Guardian Legend has a TON of sprite flicker when you are fighting the bosses, so I figured that presenting them on the side, in crystal clear 4k would let people see them like they've never been seen before. One last note, The Guardian Legend is unique in that it is a hybrid game that can be played two different ways. You can play through the entire game proper, which is a combination of an over world map which you traverse and explore, with RPG elements and SHMUP "dungeons", or you can play the game in pure SHMUP mode. In order to unlock SHMUP mode you must first complete the game proper where you will receive the password TGL. Input this password at the beginning of the game and you can play all 23 SHMUP levels in sequential order and the game becomes a pure shooter. Pretty neat stuff! I hope everyone enjoys the video and as always, feedback and suggestions for future videos are always welcomed! *All SHMUP Master footage was captured on an original NES Model 2 console (modded for RGB Output) through a Framemeister using RGB at 60fps. *An Extreme Cap U3 lossless capture card was used to capture this run in 1080p. It was then upscaled to 4k for the clearest possible picture quality on original hardware.
  13. Yace joins the show again to show us Gun-Nac; his counter-stop 1 credit clear replay on Advanced Difficulty with revenge bullets turned on. Gun-Nac is awesome!
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