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Silpheed is the name of the ship you fly in this 1988 game released on MS-DOS, it was originally developed on the PC8801 & FM-7 computer systems and later ported to MS-DOS, Apple II and the Tandy Coco (!!!). I originally encountered this game first on the SegaCD/MegaCD but that was a remake of the original shown here. A great sequel called Silpheed: The Lost Planet came out for the PlayStation 2 and I just happen to own that game as well so another video with that will probably pop-up eventually. There's also a Silpheed game on the xbox 360 which is called ' Project Sylpheed' which is totally different and I am not even sure I like it. Only tried the demo of it though.
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Mark Plays... Tubular Worlds (PC / MS-DOS / Amiga / 1994)
LactobacillusPrime posted a video in STG Videos
I was going to play the Amiga game but that kept on crashing on me so I chose to do the PC version instead which is very similar if not identical. A great R-type/Nemesis/Gradius like shoot'm up for PC and Amiga systems. Very nice smooth scrolling and a wonderful use of the 256 colours of the VGA palette. It spreads around 4 levels (worlds), has a nice weapons upgrade system comparable to that of Konami and Compile shooters. Nice soundtrack and great sound FX using the wonderful Sounblaster and FM synthesis. A two player mode is optional but I was unable to show you that as I didn't have a second player available to me. The game is controlled through either mouse, joystick or keyboard-
- tubular worlds
- shmup
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Centipede on the IBM PC programmed by R.J.Grafe in 1983. It's not the official port by Ararisoft but another release sporting quite an innovative control scheme. It actually features a simulation of the trackball found on the original arcade game. It uses the space bar for firing and the cursor keys to move around the little gun-turret. Pressing a directional key is similar to giving the trackball a swirl. Pressing multiple times in rapid succesion is like giving the trackball more momentum. A bit of an indirect control scheme but it really works well. With this control scheme in place this actually makes for an excellent port. Take a look at the video and see how I fared.