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Found 6 results

  1. Taking a look at the 3 Parodius Games I own on the Snes/Super Famicom. Parodius Da! Gokujyou Parodius Jikkyo Oshaberi Parodius Crappy editing due to a failing Windows XP installation. I am installing Windows 7 on the grabbing PC now.
  2. LactobacillusPrime

    Mark Tries Shmups On The SNES (NTSC)

    In this video(series) I play some of my favourite Shmups on the NTSC-Snes. I start the game and see how far I can get until game over appears. Now some of these games are hard as nails and I may not be the best at them either as I was waffling while playing. Let me know what you think and if you'd like to see more of these.
  3. Raiden is among my favourite arcade shooters, yet it has been surprisingly long since I have last played it September 2012 - the Arcade game https://www.youtube.com/watch?v=kQKgT5QDTms March 2014 - The Raiden Project on Playstation https://www.youtube.com/watch?v=vZPJSQimiv4
  4. SHMUP Master End of the Year Update: In this video I ramble on about my future plans for SHMUP Master. I discuss the games I've been working on which include the SNES scroller HyperZone and the Capcom 1988 shooter Forgotten Worlds and it's litany of ports.
  5. The raw video of my run, with and without commentary will be posted at Speed Demos Archive in the coming weeks. I will post the link here when it becomes available. As for the video on this channel, this is my "World Record" run of HyperZone on the Super Nintendo complete with custom overlay, commentary and sprite work from the game. It was verified by SDA (Speed Demos Archive) and as far as I can tell, there is no one that has beaten this game faster. I put "World Record" in quotations because quite honestly, there aren't a lot of people vying for the title. None the less though, I was able to beat the previous run by TheSuperSNES by roughly 24 seconds. I owe the runner PJ a big debt of gratitude for his correspondence as well as giving me tips to help save time. Speedrunning isn't something you would normally associate with the SHMUP genre. But due to HyperZone, in essence, being a racer/SHMUP hybrid, it works as you must concentrate on not losing speed. There isn't any way to actually gain speed though, as you accelerate to 448 and no faster, but there are a plethora of things that will slow you down. So obviously, in order to pull off a great speed run you need to avoid as many obstacles and enemies as possible, as well as beat the bosses as fast as you can (among other tricks). I should also mention that this is the first speedrun I have ever completed. I have tried quite a few over the years but for one reason or another was never able to complete one. This time though, I finally managed to pull it off. It took 3 months of practice (as well sporadic play over the past 20+ years) and a whole lot of determination in order accomplish it. I feel it's a fairly entertaining run to watch and I tried to give an informative commentary track as well. Also something new I did for this run was create an overlay for the video to showcase the games ships, enemies, bosses etc. I also kept track of my score and played around with some cool effects. My hope is that it added to the experience of the run in a positive way. It's an idea that has been going around in my head for a while as a way to visually enhance my runs. Hopefully people agree. As is SHMUP Master tradition (and SDA rules), I used original hardware to capture the run. In this case, a SNES Mini model SNS-101, a Framemeister upscaler hooked up to an Extreme Cap U3 Capture Card for 1080p 60FPS footage. Although you may notice some distortion in the game footage. For whatever reason, (probably all the vertical scrolling and fast action) YouTubes VP9 encoding HATED this game.
  6. We view yace's 1 credit clear run of Super E.D.F. on hard mode on the Super Nintendo. We talk about game mechanics, etc - and why it's awesome!
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